The PS4 is launching in in just over two months, with the Xbox One following shortly after. Pre-orders are selling out across the various retailers, however this time around there is solid evidence that the PS4 will not face the same kind of production issues that the launch of the Wii faced back in 2006. On the other hand, the Xbox One might not be faring quite as well during the run-up to its launch day.
Jack Tretton, President and CEO of Sony Computer Entertainment of America, had a chat with Fox Business, to discuss the impending launch of the PS4. While he did not discuss exact numbers, Tretton claims that the PS4′s production yields are “phenomenal.” At this point all we know is that the PS4 already has over a million pre-orders, and Sony plans on having plenty of stock on hand at launch.
While history would dictate a console of the PS4’s magnitude will sell out at launch, the supply chain doesn’t seem to be an issue. Sony isn’t launching in Japan until 2014, so North America and Europe should have plenty of units available for purchase, but only time will tell. If you haven’t already secured your pre-order, it looks like you should be able to pick up a PS4 without much of a hassle around launch day. The days of consoles selling for two-to-three times their face value on eBay might just be behind us now, which is a relief as the price tag on the coming generation is approximately 600 cans of Stella.
Always getting the bum deal of course is the Xbox One. Apparently production isn’t going quite so smoothly. Reports have come in recently from Asia that Microsoft is lowering its shipment forecast for the fourth quarter. Supposedly, the estimated seven million units has slipped to 6.2 million, that’s quite a reduction. The built-in Blu-ray drive and the Kinect’s camera module are reportedly both the cause of the production problems, which will give the tin foil hat army more ammunition for the anti-kintect bandwagon. The good news is there is no indication that the custom APU is causing the production slowdowns.
The PR suicide Microsoft took for its faulty Xbox 360 models is still fresh in everyone’s minds, so don’t expect history to repeat itself, unless of course lightning can in fact strike twice. The Xbox One is huge and bulky for one reason: cooling. In fact, the cooling system in the new console is effective enough to persuade the engineering team to actually boost the CPU’s speed by 10%. Tempting the gods of red ring? Maybe. Even if the Xbox One gets off to a rocky start in terms of sales, it’s safe to assume the console should be a lot more stable at launch than it’s little brother.